Dragon Age: Inquisition Modding Tools

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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Thu May 14, 2015 1:37 am 
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a bit of update on voider's work :D

https://www.youtube.com/watch?v=AeD7QXzZjfk


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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Thu May 14, 2015 10:39 am 
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The video is super cool but my favorite part was looking at some of his file names :lol:
robotsimmons has been thanked by:


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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Wed May 20, 2015 11:30 pm 
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Any news on Voiders progress?

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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Fri May 22, 2015 12:08 am 
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so hopefully this means mesh importing is closer than ever before?? that's so awesome ahh!! thank you for all your hard work you guys, i can't say how much i appreciate it enough! with proper mesh importing, does this mean other hair files (such as from Witcher 3 or 2 or self made ones) can be imported?? as in we don't need to edit existing presets?


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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Thu Jul 02, 2015 10:18 am 
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Voiders back? Awww yeah! :D B-) I am super hyped about this, it's gonna be awesome!!


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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Sun Jul 05, 2015 8:53 am 
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its just a slow process, as I work alone... currently im looking into patching in general, so here a small test with Patch 8 version of DAI
Spoiler:
Image
(yeah, I know tex mods arent new for you, but I obviously cant jump development steps on my tools)
Image


greetz WV

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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Wed Jul 08, 2015 6:50 am 
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Hi,
If I understand well your patching method would not be affected by patches? If so It wold be great! In any case thanks for your hard work!


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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Wed Jul 08, 2015 9:49 pm 
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ahhh that's some great news thanks so much for your hard work!


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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Fri Jul 10, 2015 8:28 am 
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azraal wrote:
Hi,
If I understand well your patching method would not be affected by patches? If so It wold be great! In any case thanks for your hard work!



patching is what I work on currently, but yeah, I wanna make it work with patch 8 and further. this here worked so nice, because its not a patch, but a me3 like permanent mod to the basegame. I need to test ALOT before I can go for all possibilities. first off, textures can be reused in different bundles obviously, so for each bundle a texture may be use in, I have to check:
-does it exist in basegame?
-does it get overridden by DLC?
-does it get overridden by Patch?
-does it only exist in DLC/Patch? (=is addition?)
-does the bundle already has a patching bundle? if not, create one, keep all entries except the one to edit...

and after that, write a delta patch to override the current version of a texture for a given bundle. now repeat for each bundle. this will take alot testing and time, but once it works, it should work for any other asset too

greetz WV

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 Post subject: Re: VOIDER IS COMING BACK
PostPosted: Sun Jul 12, 2015 12:42 pm 
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Hi, it's a great idea here
But since the files tends not to change unless a patch happen, shouldn't you scan all the bundles and write an asset list in a serialized structure once and only refresh it when a new version is detected?
It might simplify the process at the cost of a little of user friendliness since we'd have to rescan manually in case of changes that doesn't increment the patch version number.
Separating the scanning and the patching process might help the maintenability and make the testing faster for modders.
Also marking a file in the structure as "modded" would help in conflict resolution between mods. It's not relevent for textures but for other ressources it might be usefull.
I might be looking a bit too far though.

Anyway, thanks a lot.


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