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Lightning Bolt Bug Fix - Need Help!
http://daitools.freeforums.org/lightning-bolt-bug-fix-need-help-t1808.html
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Author:  tregolani [ Fri Jun 09, 2017 1:48 pm ]
Post subject:  Lightning Bolt Bug Fix - Need Help!

So, long story short, I've been trying to buff Lightning Bolt, but it doesn't seem to be working. The in-game tooltip shows that I've buffed the damage to 1,000% weapon dmg (for testing), but it still seems to be hitting for the vanilla 200%. Used it on a fennec in the Hinterlands and it hit for ~80, while my basic staff attack hits for 35-40. Is there a separate value to change the spell's actual damage vs. what is shown in the spell's tooltip? For the record, the file i've been modifying is the da3/party/mage/staff/burstlightning/lightningrod_abilitydata (or something like that). I do know that all of the other skills I've modified in this manner worked perfectly, so I don't know exactly what I'm missing.

I do know that Lightning Bolt is fairly unique in the fact that there are 5 extra Lightning Bolt abilitydata files that are named something like "lightningrod_upgrade_1tar". I'm assuming those have to do with the length of the stun and/or extra damage added with enemies in a close vicinity, but I have no idea how to read and/or edit them. I know I was fiddling with them recently, setting their damage to match the main ability data file, but for some reason after saving all of those changes into a daimod and merging those into a new modmanager patch (deleted old patch folder), i was getting an infinite load screen when launching the game, and couldn't even get to the main menu.

I know I've heard that Trespasser "broke" Lightning bolt in that it doesnt gain any extra paralyze duration or bonus damage (with upgrade) from nearby enemies anymore...I wonder if the actual damage and duration calculations somehow got moved to a different file even though the "lightningrod_abilitydata" file still modifies the tooltip.

Anyway, any help/advice/input anyone could give me would be greatly appreciated! Thanks!

P.S. If there are any good tutorials out there for how to read EBX files properly? I think I know how to match GUIDs to see where certain values are plugged in, but I'm so new at this that I don't know if I'm reading them properly, especially with the different value types (tweakable/property/float_multiply vs float_const, etc). Also, how do the different EBX file types interact (i.e. AbilityData vs Timeline vs Impact type files)? Do they all pull information from each other, and if so, how do you understand how/where they do this? The GUIDs seem to be unique to each file....

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