Dragon Age: Inquisition Modding Tools

All about modding tools for Dragon Age: Inquisition
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 Post subject: Suspending support and some news
PostPosted: Wed Nov 04, 2015 3:08 am 
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Hello all.
For those who have noticed, I haven't been really present on the internet in the last few weeks.
My evenings are now very short and my weekends busy.

I'm still working on the tools, don't even worry about that. But since my free time is limited, I have been negligent in my replying to issues on the [email protected] account.
Since I can no longer commit to reply to everyone, I will suspend personal support.

To be honest, most of the times the issues people were having didn't need to have a coder look at them. Other forums users are as competent as me in replying to those troubleshooting questions. In the event that the issue DOES require the attention of a coder, I'll rely on the moderators and admins to alert me.

I've been trying to work on exporting meshes and skeletons in Collada lately (so that we can lift the vertice limit).
However, it's taken me much longer than anticipated. I will put that project on ice for the moment and go back to re-writing the ModManager so that we can stop having weird issues when editing DLC files and I can add all of the new features I've wanted to add for a while (like profiles :3)

We can get back to Collada for ModMaker 2.0

Hope to have something cool in a few weeks :3

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 Post subject: Re: Suspending support and some news
PostPosted: Wed Nov 04, 2015 4:54 pm 
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Hey Dawn, what are the upcoming features for ModMaker 2.0?


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 Post subject: Re: Suspending support and some news
PostPosted: Wed Nov 04, 2015 11:36 pm 
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Everything?

If you mean the features delivered with the first build of ModMaker 2.0.... I don't know yet as I haven't begun to work on it.

What I would LIKE to add is :
Collada export/import for meshes
Animations
The possibility of ADDING new ressources instead of having to overwrite them.

Those are my 3 big targets for a first build.

Eventually, every type of asset will have an editor.

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Tumblr: http://dawnatwork.tumblr.com/ (For updates, PSA, progress reports, etc)
Discord Server :https://discord.gg/xs6Mktq


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 Post subject: Re: Suspending support and some news
PostPosted: Thu Nov 05, 2015 7:27 am 
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[quote="DawnlessSky"]
Collada export/import for meshes
Animations
The possibility of ADDING new ressources instead of having to overwrite them.
Eventually, every type of asset will have an editor.


Any of those would make me **** my pants. No joke.

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 Post subject: Re: Suspending support and some news
PostPosted: Thu Nov 05, 2015 9:49 am 
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Just wanted to say thanks to you and all others who've developed all these tools to make modding possible, you all rock. :p
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 Post subject: Re: Suspending support and some news
PostPosted: Thu Nov 05, 2015 10:34 am 
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True, a huge big thanks to you, Dawn! :)


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 Post subject: Re: Suspending support and some news
PostPosted: Fri Nov 06, 2015 12:48 am 
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Also needed to hop on and say thanks Dawn. I think that whatever time you put on these projects, however miniscule, are just amazing. Thanks so much for sharing that awesomeness with us.

I also hope the reason you're busy is something positive for you. Much sucess in your endeavours!


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 Post subject: Re: Suspending support and some news
PostPosted: Fri Nov 06, 2015 4:32 am 
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Small feature request: Add new files to bundles. E.g. we can't equip NPC armors because they're locked into their own bundles, so how about adding NPC armors blueprints into accessible bundles? That would be really neat.


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 Post subject: Re: Suspending support and some news
PostPosted: Fri Nov 06, 2015 11:38 am 
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y3804 wrote:
Small feature request: Add new files to bundles. E.g. we can't equip NPC armors because they're locked into their own bundles, so how about adding NPC armors blueprints into accessible bundles? That would be really neat.


Well yeah. See my previous post.

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~~Dawn~~

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 Post subject: Re: Suspending support and some news
PostPosted: Fri Nov 06, 2015 12:26 pm 
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DawnlessSky wrote:
y3804 wrote:
Small feature request: Add new files to bundles. E.g. we can't equip NPC armors because they're locked into their own bundles, so how about adding NPC armors blueprints into accessible bundles? That would be really neat.


Well yeah. See my previous post.


Well... yeah :)

I know this is getting a bit off-topic, but may as well ask now: I'm trying to edit the DelayLoadBundle resources (Huffman tables) so I can access external bundled data. I know Ehamloptiran has done a bit of work on reading those files (and even successfully referenced DelayLoadBundle hashes directly to [BlueprintBundle] assets in the preview tool, although it doesn't look like this feature is alive in the current version of Modmaker). If you know anything about the reading process (i.e. how to read the huffman trees) or can point me to a code snippet that may have been lost along the way in the previous vers. of DAITools I may be able to give a helping hand and create a tool to recreate the tables. Thanks :)


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