Dragon Age: Inquisition Modding Tools

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 Post subject: Re: Re: Dawn's progress report
PostPosted: Mon Jun 01, 2015 12:52 am 
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Spoiler:
http://animals.nationalgeographic.com/animals/mammals/red-panda/


Thank you, Dawn!


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 Post subject: Re: Re: Dawn's progress report
PostPosted: Mon Jun 01, 2015 10:34 am 
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Thanks Dawn for all your hard work :)


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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sat Jun 06, 2015 10:09 am 
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Hi, I was just curious how things are going?


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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sat Jun 06, 2015 10:39 am 
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Dawn will post when she has more news, right now she is still working on the new tool, and there is still a lot to be done


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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sat Jun 06, 2015 2:30 pm 
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Currently working on generating the engine's classes from the ebx and ironing out all of the bugs that my little QA Adela finds :D

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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sun Jun 07, 2015 8:26 am 
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DawnlessSky wrote:
Currently working on generating the engine's classes from the ebx and ironing out all of the bugs that my little QA Adela finds :D


Does this mean you're working on an ebx editor that can add stuff to the game now? :P
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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sun Jun 07, 2015 3:43 pm 
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Nah. Those are the classes you see when you generate an ebx' XML. They are used in turn to create objects such as meshes and conversation trees. There were a few classes missing in order to load the level data correctly. Eham had wrote a few of those classes... by hand... The thing is there's thousands of them (2956 last I checked) and that I'm lazy so I'm trying to generate ALL of them via reflection ^_^

This means that a) the level data will be fixed, whatever it was used for b) future versions of the tool will have more modules.

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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sun Jun 14, 2015 8:24 pm 
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Hello all!

I'm still ironing stuff for the tool. However, real life has caught up with me. I'm moving into a new house soon and so won't be able to work on the tool so much in the coming weeks. Plus, I'll probably be getting a puppy (YAY!!) which will require some of my time.

I'll try my best to finish it really soon but it might take a little while.

Again, thank you for your patience :)

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Tumblr: http://dawnatwork.tumblr.com/ (For updates, PSA, progress reports, etc)
Discord Server :https://discord.gg/xs6Mktq


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 Post subject: Re: Dawn's progress report
PostPosted: Mon Jun 15, 2015 10:56 pm 
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Hi dawn,

Is it possible to upload what you have? it sounds like some functionality is working as intended, like the importing of face morphs back into the game to change an npc's face. If you can't upload the source code in it's current state, maybe you can upload an alpha or beta exe of your app? :)


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 Post subject: Re: Re: Dawn's progress report
PostPosted: Tue Jun 16, 2015 1:06 am 
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No. It'll be ready when it's ready. Not when only 1 or 2 features are done. There's no point in uploading an alpha where the head morphs when saving and loading doesn't XD

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