Dragon Age: Inquisition Modding Tools

All about modding tools for Dragon Age: Inquisition
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 Post subject: Re: Dawn's progress report
PostPosted: Fri May 29, 2015 10:03 pm 
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luzarius wrote:
Are you saying that we could export Cassandra'a face model OBJ, push the verts around in 3dsmax, export an OBJ, then import this back into the game and Cassandra will have the new updated face geometry with morphs, facial animations and everything intact?


Well I don't know about animations still working and all (I'm just a coder. I don't play with 3D stuff) but in theory, yes.

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 Post subject: Re: Dawn's progress report
PostPosted: Fri May 29, 2015 10:08 pm 
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lesspopped wrote:
Wow! I would offer to help, but I know just enough coding to be dangerous, haha. If you want someone to help with testing, though, or to just, IDK, send you pictures of cute animals as encouragement, let me know! Thanks so much for all the work you're doing.


Red pandas are my favorite :3

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 Post subject: Re: Dawn's progress report
PostPosted: Fri May 29, 2015 10:20 pm 
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DawnlessSky wrote:
luzarius wrote:
Are you saying that we could export Cassandra'a face model OBJ, push the verts around in 3dsmax, export an OBJ, then import this back into the game and Cassandra will have the new updated face geometry with morphs, facial animations and everything intact?


Well I don't know about animations still working and all (I'm just a coder. I don't play with 3D stuff) but in theory, yes.


Renmiri said it wasn't possible to export the face morphs.

From my understanding an NPC's face is made up of:

Base Mesh Face
Morphed Faces

Which are all in OBJ format I would assume. Are you saying we can actually export these, modify them and import them back in?

The issue was discussed in this thread, did you fix/find the issue?

http://daitools.freeforums.org/can-modified-face-obj-s-be-imported-back-into-the-game-yet-t634.html

I'm going to experiment when you release your version.


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 Post subject: Re: Re: Dawn's progress report
PostPosted: Fri May 29, 2015 10:31 pm 
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As I said, I have no 3D knowledge. I can do a sphere from a cube and that's about it XD But exporting face morphs, editing them and reimporting them in the tool seems to work. I have NO idea if once in the game it'll work or not. Once we test that out, we'll let you know ^_^

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 Post subject: Re: Dawn's progress report
PostPosted: Sat May 30, 2015 12:38 am 
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DawnlessSky wrote:
lesspopped wrote:
Wow! I would offer to help, but I know just enough coding to be dangerous, haha. If you want someone to help with testing, though, or to just, IDK, send you pictures of cute animals as encouragement, let me know! Thanks so much for all the work you're doing.


Red pandas are my favorite :3



http://www.millbrook.org/Page/School-Li ... Red-Pandas
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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sat May 30, 2015 5:02 am 
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Loading of mods is done.

Will work on saving tomorrow.

Strangely, the code to load "old" mods (the ones that aren't in .daimod formats) is still there but the tool forces the user to select a .daimod file.

Any of you know why this isn't supported anymore? (Was before my time I think)

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~~Dawn~~

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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sat May 30, 2015 8:37 pm 
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Saving and loading of mods is now done.

Will now need to test exporters/importers/previewers and try to find left over glitches in them.

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~~Dawn~~

Tumblr: http://dawnatwork.tumblr.com/ (For updates, PSA, progress reports, etc)
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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sun May 31, 2015 5:44 am 
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Tested so far :
Textures
Headmorphs
Meshes
Conversations
Sounds

The sounds preview was a bit broken. I imagine that in the old tool most assets couldn't be played. Well, it's all fixed now :3
Haven't encountered a single file that couldn't be played, from conversations to spells sound effects to background music.
There's also very interesting voice overs that were recorded but never used in the game :3 (not gonna say what because of spoilers but you'll be free to look it up once I upload the tool)

XD

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 Post subject: Re: Re: Dawn's progress report
PostPosted: Sun May 31, 2015 11:03 pm 
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This is very exciting! Thank you for the regular updates, Dawn; it's fascinating to follow the process.


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 Post subject: Re: Dawn's progress report
PostPosted: Mon Jun 01, 2015 12:29 am 
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Dawn, thank you so much for all your efforts!


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