Dragon Age: Inquisition Modding Tools

All about modding tools for Dragon Age: Inquisition
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 Post subject: Re: FBCHUNKS files (ProfileOptions and save games)
PostPosted: Sun Jan 11, 2015 5:19 am 
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The head morph will almost certainly be compiled into a mesh and stored as vertex data. It's highly unlikely you'll be able to adjust it simply by editing the save. Assuming the current export/conversion doesn't alter the number, human/dwarf/elf heads should have 5522 verts (qunari have more because of the horn bases). Perhaps look at the base head mesh files to see how the vert data is stored there and look for something similar in the save.
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 Post subject: Re: FBCHUNKS files (ProfileOptions and save games)
PostPosted: Sun Jan 11, 2015 8:07 pm 
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Think I found the start of the facecode chunk. These 13 bytes:

Code:
13 80 28 00 01 00 FF FF FF 00 1C D0 00 28 = hf_preset1 bald (index 00/27) mage
13 80 30 00 01 00 FF FF FF 00 1C D0 00 28 = hf_preset1 bald (index 00/27) rogue
13 80 20 00 01 00 FF FF FF 00 1C D0 00 28 = hf_preset1 bald (index 00/27) rogue
13 7B 70 00 01 00 FF FF FF 00 1C D0 00 28 = hf_preset1 stub (index 01/27) rogue
13 85 A0 00 01 00 02 FF FF 00 1C D0 00 28 = hf_preset1 miley (index 05/27) rogue
13 D5 58 00 01 03 01 FF 0B 00 1E F8 00 2B = qf_preset1 rogue
13 8A E8 00 00 00 09 FF FF 00 1C D0 00 28 = hm_preset1 rogue


Though I can use some help trying to decode them. 13 seems to be consistent, maybe the length in bytes of the data. Last 4 bytes seems to be race. 2nd and 3rd bytes might be hair (maybe bit aligned). 4th and 5th byte might be gender. Copying these bytes from one save to another will change the hair mesh. If you try changing race/gender the game will crash. Whats odd is that the third byte changed between the same exact character.

I updated the reader to display these bytes:
https://drive.google.com/open?id=0B20TO ... authuser=0
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 Post subject: Re: FBCHUNKS files (ProfileOptions and save games)
PostPosted: Sun Jan 11, 2015 9:00 pm 
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Speaking from a storyline point of view, it makes senses that you cannot change *** or race in a runthrough. Having made many complete runthroughs with various combo of race/class, I can tell you that much of the dialogues, NPC reactions, options and looks are linked to it that you would need to change a loooooot of places in the save game code to make it consistent with the ***/race change.


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 Post subject: Re: FBCHUNKS files (ProfileOptions and save games)
PostPosted: Mon Feb 16, 2015 5:11 pm 
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Saving this thread because of all the info gathered here that helped build the current save file tools

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