Dragon Age: Inquisition Modding Tools

All about modding tools for Dragon Age: Inquisition
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 Post subject: New Hair Mesh Causing Infinite Loading Screen
PostPosted: Wed May 18, 2016 4:15 am 
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So, I'm having some issues getting my hair mesh working in game. Actually, I have an issue getting the game to run as a whole after the mod installs. I run into an infinite loading screen before the autosave warning when the game first loads. I'm not sure why this specific mesh is doing this. Done this a bunch of times before and never had an issue. I exported my mesh to .obj the correct way and imported it into Mod Maker. Mod Maker accepted the mesh and it saves. I install the mod and then bam! Infinite loading screen. Well, I loaded up the .daimod that I saved with my hair mesh and preview it, but preview shows nothing until the Mod Maker then crashes and gives this error report:

Spoiler:
DAIModMaker version: 1.1.0.19
Timestamp (UTC): 5/18/2016 4:07:31 AM

Exception message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Source: mscorlib
Target: Void ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource)

StrackTrace:
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at DAI.ModMaker.DAIRender.MeshRenderScene.SetHighlightedMesh(Int32 MeshIndex, Int32 SubObjectIndex) in D:\Dev\DAIModTools\Release\Tools v1\DAIModMaker\DAIRender\MeshRenderScene.cs:line 102
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)


If anyone knows what that means or had a similar problem, maybe you can help out! Any help is super appreciated as I don't want to continue playing until this mesh is finished.


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 Post subject: Re: New Hair Mesh Causing Infinite Loading Screen
PostPosted: Thu May 19, 2016 12:56 am 
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If you're making a mod with meshes or textures, you need to use Mod Maker v1.1.0.17 to create the .daimod file. There's a known bug in v1.1.0.19 (which you used) which causes the endless loading screen for meshes and textures. v1.1.0.19 should only be used for EBX changes.

You can find all current and previous available versions of the Mod Maker in this thread. Just download the older Mod Maker and re-make your mod.
tklivory has been thanked by:


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 Post subject: Re: New Hair Mesh Causing Infinite Loading Screen
PostPosted: Thu May 19, 2016 6:25 am 
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Yeah, that definitely helped! Thanks!


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