Dragon Age: Inquisition Modding Tools

All about modding tools for Dragon Age: Inquisition
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 Post subject: not sure where to ask this ?
PostPosted: Wed Jan 25, 2017 12:55 am 
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May I do a hair mod for one of the like elf or human that don't have any hair. there is so many of them


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 Post subject: Re: not sure where to ask this ?
PostPosted: Sun Jan 29, 2017 1:15 pm 
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You can try. The main reason that modders don't focus on replacing the bald or crew cut hairstyles is that it is not possible to simply create a hairstyle and replace another one. Hair must be made with the same vertices as the mesh being replaced, and the crew cut and bald hairstyles do not have enough hair to modify.

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Updated 9.05.16: Google Doc list of neat Inquisition mods: here
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 Post subject: Re: not sure where to ask this ?
PostPosted: Mon Jan 30, 2017 3:23 am 
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Technically, the bald hairstyles don't actually have hair at all. All of those are "hair" painted onto the scalp via a tint map, with the normal map providing the texture.
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 Post subject: Re: not sure where to ask this ?
PostPosted: Sat Feb 04, 2017 3:30 am 
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Thanks so much both of you it gives me a starting point any way. I just figured using a bald head would work better than using one with hair for my ladies. So I could get use to blender and how it works. So I am going to have to take paint off bald ones first before I create hair on them?


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 Post subject: Re: not sure where to ask this ?
PostPosted: Sun Feb 05, 2017 7:23 am 
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This seems a bit advanced for you if you don't know how any of this works...

When you see a person's head in the game, it is composed of several parts.
1 There is a head mesh, which basically looks like a blob with some features on it (nose, mouth, etc)
2 There is the hair mesh that is separate from the head, which basically looks like a bunch of spikes, or waterfalls (depending on style)
3 There is the head texture, which is the main face and scalp skin; this is painted onto the head mesh
4 There is the hair texture, which looks like actual hair; this is painted onto the hair mesh

All of the various hair mods take an existing hair MESH, like, say, for hairstyle 1, change that around a bit, and make mod of that edited hair. This is the reason all of the hair mods say to use hair 1 (or 5, etc) for whatever the mod is; it replaces the default hair.

Textures are comprised of several parts.
1 _d the diffuse, which is the main texture that we see in the game
2 _n the normal map, which adds 3D definition to the texture (on skin, this is wrinkles, etc)
3 _s the specular map, which adds shine
4 and sometimes there is _t the tint map, which controls different colors. For example, all of the crafted armor has tint maps, blobs of color in the shape of the armor part. The game looks at this to determine what material to tint it with (cotton, samite, etc)

All of these textures are painted onto a mesh.

So, when I say that the bald hairstyles aren't actual hair, I'm saying that there is no hair mesh. There is nothing to edit in Blender. The bald hairstyles use tint maps for the scalp, part of the head, and paint directly onto the head. The scalp texture itself has no hair.

You can edit these scalp tint maps if you wish, but it will only look like another scalp hairstyle, not actual hair. You cannot ADD a hair mesh to any of these styles. Currently, the tools don't allow adding assets into the game.

If you're going to a specific look, your best best is to pick one of the default hair meshes and play with that in Blender.
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 Post subject: Re: not sure where to ask this ?
PostPosted: Mon Feb 06, 2017 11:15 pm 
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oh okay I see what your saying now. I didn't understand before thanks for being so kind to explain it to me.


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